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R. Cipolletta | BA Games Design | MA Games


"Horror Games for the Visually Impaired..."
Full Title: "Horror Games for the Visually Impaired: How will Disability-Accessible Play Benefit or Influence the Evolution of Game Technology?" Author: R Cipolletta BA Games Design ~ Middlesex University Third Year Assignment (Dissertation Piece) Assignment Date: 01.05.19 Grade: First Class Honours (3/20, "A+") READ HERE Photographer: Salvatore Architravo (savioarchi@gmail.com) Model: Carmela Capozzi


"The Completion Principle in Ludology..."
Full Title: "The Completion Principle in Ludology and its Potential Use of Brand Communities for Advertisement Purposes" Author: R Cipolletta BA Games Design ~ Middlesex University Second Year Assignment Assignment Date: 07.05.18 Grade: First Class Honours (4/20, "A+") READ HERE


"Cyborg Dreams: Utopian and Dystopian Futures in Ludology"
Author: R Cipolletta BA Games Design ~ Middlesex University Second Year Assignment Assignment Date: 12.01.18 Grade: First Class Honours (1/20, "A+", highest achievable result) READ HERE Image Credit: Mohammad Musbah Sablouh (mohammadsablouh@gmail.com)


"Horror in Games: How Important is Empathy to the Success of a Horror Story?"
Author: R Cipolletta BA Games Design ~ Middlesex University First Year Assignment Assignment Date: 28.04.17 Grade: First Class Honours (4/20, "A+") READ HERE


fin.
- R Cipolletta


e47: Crypto-Concepts
Mohammad Musbah Sablouh ~ Collaboration 09.12.20 Designing and Integrating the ARG NOTE: Unfortunately due to file restrictions and...


e46: The Bait
Body of Work 08.12.20 Case N. 5 Supporting Piece (Storyboard): (In the finale of this version of Deccker's story, she sits...


e45: The Flying Moose
Body of Work 06.12.20 Case N. 4 Supporting Piece (Storyboard): (A story sequence detailing another strange occurrence in the...


e44: The Detective
Body of Work 05.12.20 Case N. 0 Supporting Piece: Notes on Development: For this piece, I moved onto testing out Nigel's...


e43: The Uncanny Hound
Body of Work 03.12.20 Case N. 3 Supporting Piece (Storyboard): Despite this piece being a close contender for one of my...


e42: The Trapped Doe
Body of Work 02.12.20 Case N. 1 Supporting Piece (Storyboard): (A storyboard documenting Deccker's first case. A doe she is...


e41: The Finish Line
Insert Topic Information 01.12.20 Conclusion & Final Words Thank You: As a whole, this project has been massively beneficial,...


e40: Wednesday Tuition
Sebastian O. 25.11.20 Personal Statement Workshop Audience Profile: During the lecture, some emphasis was placed on...


e39: Efficient Cinematic Lighting with Jeremy Vickery
The Gnomon Workshop 21.11.20 Cinema vs Film Overall, I'd say that the majority of my missing context in the field of concept art...


e38: Wednesday Tuition
Nigel Potter 18.11.20 Group Tutorials & Progress Feedback As this was one of our final sessions leading up to the big day, and...


e37: Choosing the Cervids
The Detective (It_10) 17.11.20 Eenie, Meeny, Miny, Moose Now that I have a lot of the groundwork laid out in sketches for my...


e36: The Crunch
The Detective (It_9) ~ Concept Exploration 13.11.20 Writing While Drawing From Trees to Pastures: With all said and done - I wasted...


e35: Refocussing
Project Planning & Organising 12.11.20 Making a List (Checking it Twice) During Suzie and Marie’s seminar, I began to get inspired...


e34: Wednesday Tuition
Marie Brennan & Suzie Hanna 11.11.20 Seminar - LO21 and LO22 Two back-to-back seminars addressing learning outcomes, followed by a...


e33: Invoking Dante
The Detective (It_8) 07.11.20 Filling the Gaps Subliminal Context: As time is ticking by, I found myself feeling concerned...
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